Instagram’s Threads proves that social media is fated to repeat a cycle of life and death.
Search results
The First Year of AI College Ends in Ruin
“There’s an arms race on campus, and professors are losing.”
🗺️ Emoji Day: A 📖 List
Here’s a đź“– list for 🗺️Emoji Day.
How Apple’s Transcendent Chihuahua Killed the Revolution
Few are excited about the Apple Watch—its burdens are too easily imagined. And yet we treat it as an inevitability. How did this happen?
How Apple’s Transcendent Chihuahua Killed the Revolution
Few are excited about the Apple Watch—its burdens are too easily imagined. And yet we treat it as an inevitability. How did this happen?
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
Rage Against the Machines
FarmVille’s mimicry of the economically obsolete production unit of the family farm, in short, proved all too apt—like the hordes of small farmers sucked into tenantry and debt peonage during the first wave of industrialization in America, the freeholders on FarmVille’s vast virtual acreage soon learned that the game’s largely concealed infrastructure was where all […]
The Virtual Swindle of the New Breed of Video Games
When pay-to-play becomes pay-to-win, the classic model of video games—paying for time or access to the game—turns into something much more insidious. In The Baffler, game designer Ian Bogost asks us to consider which extracts a higher social cost: the explicit violence of Grant Theft Auto, or the addiction and sly financial drain of Candy Crush? […]
The Book That Inspired Your Favorite Twitter Bots
After graduating from the Worcester Polytechnic Institute, Kazemi entered the world of video game development, building programs that could systematically test new games for bugs. Kazemi also designed his own games—like many game designers, he considered games an art form as much as a technical accomplishment—until one day in 2012, he decided that the medium […]
